Snare Drum

DrumssnaredrumVery heavy CPU

808-style analog snare — trigger + freq / tone / snappy / decay.

What it does

808-style analog snare drum voice.

Wraps daisysp::AnalogSnareDrum. A file-scope prev_trig snapshot detects rising edges — wire a pad to Trig and each press fires once, not every sample.

Parameters

  • Freq (Hz)

    freq
    Default 200Range 20 … 2000

    Pitch of the drum shell in Hz — the tuned part under the noise. Around 180–250 Hz is a conventional snare; higher gets you a rim or a timbale.

  • Decay

    decay
    Default 0.3Range 0 … 1

    Length of the hit. Short is a tight studio snare, long lets the noise tail hang. Unitless — DaisySP maps this onto its own curve.

  • Tone

    tone
    Default 0.5Range 0 … 1

    Brightness of the shell: 0 is dark and thuddy, 1 is bright and cracking.

  • Snappy

    snappy
    Default 0.5Range 0 … 1

    Balance between the wires and the shell — 1 is pure snare rattle, 0 is the tuned drum with no noise at all. This is the single control that decides whether it reads as a snare or a tom.

  • Accent

    accent
    Default 0.5Range 0 … 1

    Hit intensity, standing in for how hard the stick lands: it raises level and brightness together rather than acting as a plain volume.

  • Infinite Sustain

    sustain
    Default false

    Makes the drum ring on indefinitely instead of decaying — the five resonators free-run, so you get a sustained metallic tone rather than a hit.

Wire a pad to Trig (rising-edge fires once per touch). Freq/Decay accept Mod sources; Tone/Snappy/Accent are baked at boot. Snappy sets the noise-vs-body balance.

Ports

In

  • Trig trigger
  • Freq frequency
  • Decay decay

Out

  • Audio Out output

Audio Control

Inputs

Trig
Rising-edge fires the snare.
Freq
Body pitch (Hz).
Decay
Tail length.

Outputs

Audio Out
Snare output.

Patches using it

  • Drum Kittouch2

Bundled with the app — open one from the example browser.