Synth Snare Drum
DrumssynthsnaredrumModerate CPU
Tighter, modern snare — distorted sine body mixed against a noise burst.
What it does
A tighter, modern snare — the flavour alternative to the 808-style Analog Snare Drum.
Wraps daisysp::SyntheticSnareDrum. The voice is a distorted sine body mixed against a filtered noise burst, with Snappy setting the balance between them; Analog Snare Drum instead models the 808's two-oscillator-plus-noise circuit, which is why the two sound related but not interchangeable. A file-scope prev_trig snapshot detects rising edges, so a pad wired to Trig fires once per press rather than every sample it is held. Freq, Decay and Snappy are set per sample so they can be modulated; Accent, the FM sweep and Sustain are baked at init.
Parameters
-
Freq (Hz)
freqPitch of the drum body in Hz — the tuned part under the noise. Around 200 Hz is a conventional snare; lower reads as a tom, higher as a rimshot or a timbale.
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Decay
decayHow long the hit rings, 0–1. Short is a tight modern crack; long leaves the wires buzzing into the next beat.
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Snappy
snappyThe mix between the two halves of the sound: 0 is body only — a tuned tom with no wires — and 1 is wires only, a noise burst with no pitch. The middle is a normal snare. Sweeping this from a control is the cheapest way to get a fill out of a single voice.
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Accent
accentHow hard the hit is, 0–1 — level and attack intensity together, the way velocity works on a drum machine.
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FM Sweep
fmAmountHow much the body pitch sweeps on the hit, 0–1. A little adds attack; a lot turns the snare into an electronic zap.
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Infinite Sustain
sustainMakes the drum ring forever instead of decaying, turning it into a continuous noise-and-tone source. Baked at build time.
Wire a pad or gate to Trig — each rising edge fires once, so a held pad does not retrigger every sample. Freq, Decay and Snappy accept Mod sources; Accent, FM Sweep and Sustain are baked at boot.
Ports
In
-
Trig
trigger -
Freq
frequency -
Decay
decay -
Snappy
snappy
Out
-
Audio Out
output
Audio Control
Inputs
- Trig
- Rising edge above 0.5 fires the drum. A held gate fires once.
- Freq
- Body pitch in Hz. Unwired, the Inspector value is used.
- Decay
- How long the hit rings, 0–1.
- Snappy
- Body-to-wires mix, 0 = tuned body only, 1 = noise only.
Outputs
- Audio Out
- The drum voice. Silent until triggered unless Infinite Sustain is on.
Rules and gotchas
- Trig is edge-detected, not level-sensed. A constant high fires once — use Infinite Sustain for a continuous source.
- ⚠ Pick this OR Analog Snare Drum by ear, not by name. They are different voices rather than a quality ladder, and both cost about the same.
- Snappy at 0 is not a broken snare — it is a tuned tom, and a useful one. Wire Freq low and Snappy to 0 and this tile is the tom the palette otherwise lacks.
- Sweeping Snappy from an envelope or a Step Selector turns one voice into a fill, which is cheaper than placing several drums.