Synth Snare Drum

DrumssynthsnaredrumModerate CPU

Tighter, modern snare — distorted sine body mixed against a noise burst.

What it does

A tighter, modern snare — the flavour alternative to the 808-style Analog Snare Drum.

Wraps daisysp::SyntheticSnareDrum. The voice is a distorted sine body mixed against a filtered noise burst, with Snappy setting the balance between them; Analog Snare Drum instead models the 808's two-oscillator-plus-noise circuit, which is why the two sound related but not interchangeable. A file-scope prev_trig snapshot detects rising edges, so a pad wired to Trig fires once per press rather than every sample it is held. Freq, Decay and Snappy are set per sample so they can be modulated; Accent, the FM sweep and Sustain are baked at init.

Parameters

  • Freq (Hz)

    freq
    Default 200Range 50 … 1000

    Pitch of the drum body in Hz — the tuned part under the noise. Around 200 Hz is a conventional snare; lower reads as a tom, higher as a rimshot or a timbale.

  • Decay

    decay
    Default 0.3Range 0 … 1

    How long the hit rings, 0–1. Short is a tight modern crack; long leaves the wires buzzing into the next beat.

  • Snappy

    snappy
    Default 0.5Range 0 … 1

    The mix between the two halves of the sound: 0 is body only — a tuned tom with no wires — and 1 is wires only, a noise burst with no pitch. The middle is a normal snare. Sweeping this from a control is the cheapest way to get a fill out of a single voice.

  • Accent

    accent
    Default 0.5Range 0 … 1

    How hard the hit is, 0–1 — level and attack intensity together, the way velocity works on a drum machine.

  • FM Sweep

    fmAmount
    Default 0Range 0 … 1

    How much the body pitch sweeps on the hit, 0–1. A little adds attack; a lot turns the snare into an electronic zap.

  • Infinite Sustain

    sustain
    Default false

    Makes the drum ring forever instead of decaying, turning it into a continuous noise-and-tone source. Baked at build time.

Wire a pad or gate to Trig — each rising edge fires once, so a held pad does not retrigger every sample. Freq, Decay and Snappy accept Mod sources; Accent, FM Sweep and Sustain are baked at boot.

Ports

In

  • Trig trigger
  • Freq frequency
  • Decay decay
  • Snappy snappy

Out

  • Audio Out output

Audio Control

Inputs

Trig
Rising edge above 0.5 fires the drum. A held gate fires once.
Freq
Body pitch in Hz. Unwired, the Inspector value is used.
Decay
How long the hit rings, 0–1.
Snappy
Body-to-wires mix, 0 = tuned body only, 1 = noise only.

Outputs

Audio Out
The drum voice. Silent until triggered unless Infinite Sustain is on.

Rules and gotchas

  • Trig is edge-detected, not level-sensed. A constant high fires once — use Infinite Sustain for a continuous source.
  • ⚠ Pick this OR Analog Snare Drum by ear, not by name. They are different voices rather than a quality ladder, and both cost about the same.
  • Snappy at 0 is not a broken snare — it is a tuned tom, and a useful one. Wire Freq low and Snappy to 0 and this tile is the tom the palette otherwise lacks.
  • Sweeping Snappy from an envelope or a Step Selector turns one voice into a fill, which is cheaper than placing several drums.